@startuml
sprite $eslint_line [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000022222222222222222222220000000000000
000000000004533333333333333333333335400000000000
000000000025000000000000000000000000510000000000
000000000070000000000000000000000000060000000000
000000000330000000000000000000000000033000000000
000000000600000000000016610000000000006000000000
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000000240000000054000000000000460000000051000000
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000600000600000560000000000000046000005000006000
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042000000600005000000000000000000500005000000330
060000000600005000000000000000000500005000000060
510000000600005000000000000000000500005000000015
600000000600005000000000000000000500005000000006
600000000600005000000000000000000500005000000006
600000000600005000000000000000000500005000000006
150000000600005000000000000000000500005000000051
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006000000600005000000000000000000500005000000600
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000600000600002620000000000000026200005000006000
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000005000056000000016300003710000000650000510000
000005100000650000000371163000000056000001500000
000000600000026200000004400000003610000006000000
000000330000000371000000000000163000000024000000
000000060000000005600000000005500000000060000000
000000014000000000054000000460000000000420000000
000000006000000000002620037200000000000600000000
000000000600000000000046630000000000006000000000
000000000420000000000000000000000000015000000000
000000000060000000000000000000000000060000000000
000000000033000000000000000000000000330000000000
000000000005533333333333333333333335600000000000
000000000000022222222222222222222220000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define DEV2_ESLINT_LINE(_alias) ENTITY(rectangle,black,eslint_line,_alias,DEV2 ESLINT_LINE)
!define DEV2_ESLINT_LINE(_alias, _label) ENTITY(rectangle,black,eslint_line,_label, _alias,DEV2 ESLINT_LINE)
!define DEV2_ESLINT_LINE(_alias, _label, _shape) ENTITY(_shape,black,eslint_line,_label, _alias,DEV2 ESLINT_LINE)
!define DEV2_ESLINT_LINE(_alias, _label, _shape, _color) ENTITY(_shape,_color,eslint_line,_label, _alias,DEV2 ESLINT_LINE)
skinparam folderBackgroundColor<<DEV2 ESLINT_LINE>> White
@enduml